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Tuesday 16th March 2021:

After testing around with the Blender animation mechanics, I have had some technical difficulty's getting it to work for my trap to release an object and fall. 

My solution in fixing this problem is I have decided to revamp my design by making it a crane with a "magnet" attached at the end rather than a claw. This is so that I can instead not make it animated and I can also then manage to create a perfect crane of my own that wont move. The the crane will have a block that is "magnetic" towards the "magnet" of the end of the crane and must be switched off once ran into the button which will have a collider that will make the block fall. The block will have an invisible platform underneath so that it looks like it is the "magnet" of the crane doing the work as I am having too much of a difficult time getting it to work so this is my solution and here is the outcome of me testing it out without my design of the crane object:

Test 1 for the block disappearing upon trigger link

Test 2 for the block floating on top of the block that is going to be invisible

These two videos I have created is what it will look like when added in my edited game as these were tests.

Friday 26th March 2021:

After having many failed attempts and allot of technical difficulties by getting the AI to switch from an attack animation from when the player is close to the AI I receive help from the teacher which has helped me solve my problem.

The problem I was having is that the AI wouldn't animate to its attack form when the Player is close but instead it will carry on walking whilst targeting the player. The solution in order for it to work was a few simple words in the script to trigger the animation when the player is in range of the radius allowing the AI to use its attack form whilst chasing the player.

Links:

Test1 for the AI constantly running and walking itself

Test 2 for the AI to only change to its running form (the attack form) when the player is close

Friday 7th May 2021:

After having a major set back which resulted in me to restart my whole game project on Unity because I was unable to build my game, my only option was to create prefabs of small sections constantly from my main project where I'm having issues with, to a new empty project. This will then allow me to slowly progress and figure out the problem if I do encounter it in which I did. The problem that I was having was an asset that was needed to be re imported as for some reason the asset was functioning a bit off resulting in receiving errors and not allowing me to build the game. It did show a pop up saying that I don't have an HDRP in which I did include and problem was getting worse by making everything turn pink so I never used HDRP. My solution for this was to re import one of my assets which was a standard assets for controls and character model movements which help solve the problem however, I had to re tweak some of my AI animations in order to get it all back and running again. All this saved me a tone of time by not having to re build the whole project again.

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