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Meeting the brief - How well did you meet the brief? Did it meet your standards of success?

Throughout the FMP, I've met the brief at a high standard with massive amount of research and also additional screen shots and videos as evidence to what I've managed to produce on Unity when creating my game. And lastly is the finished project it self which is the game. The game is finished at a high level with allot of detail and is also easy to understand when playing the game but also very detailed. Overall, I have for sure met the brief with enough evidence and to what I've managed to produce my self in a space of 5 months.

 

• Research - describe your research process, how successful and useful was it? What would you do differently to improve your research?

The research has been very helpful because, the amount of information I've managed to find and provide to my research task as evidence has given me so much more knowledge when it comes to creating a game on Unity. The use of target audiences, inspirations and Harvard referencing gives me a wide range of ways I will do to make the type of game I want to make. Lastly what I would do differently next time is find the videos before hand to know what I'm looking for and to be sure those are the videos I'm looking for so that I don't have to keep changing my ideas throughout the making or make sure the videos I'll be using are in fact up to date as a whole tutorial by Unity that was made back in 2013 wouldn't work in the 2018 version of Unity so I've been doing extensive amount of research of tutorials that I could use and combine one another to create a certain creation that will function.

 

• The effectiveness of your workflow - What did you do well? How would you change it? Did you reflect using the Gibb’s cycle, was it useful?

The overall finished product has turned very well especially getting feedback from my supervisor  from just watching the video where I showed game play of my game. The style, the lighting, the characters and even the noises really helped to produce a sci-fi genre game and turned out very successfully with a tone of positive feedback. I've also been doing some reflection on my Gibb's cycle for my action plan to see if I've managed to hit the deadline but if not I create an update section underneath the date to what I'll for sure manage to do by the end of the week.

 

• Scope of the project - Did you feel challenged? Did you stretch yourself?

The scope of my project was very challenging as I've pushed my self to achieve high when creating a well made game for the second time. I have made a game before but it does not compete to what I've managed to create for this project as this was next level for me. The whole scripting was however, the most challenging part of my game project because, there would occasionally be errors where I couldn't figure it out till later throughout the day. The scripting process also made me test around with the scripting to see if I could make a certain animation animate whenever the player enters the radius for instance. It didn't stop me from not doing the game but it did however, help me learn and progress my knowledge further and develop upon it for future projects. The research wasn't too difficult as there are so many tutorials you can find for certain things however, there is a few where you wont be able to find a specific tutorial for certain things you're trying to find which happened to me quite a bit. The whole re designing my game impacted me quite allot throughout the final few weeks till deadline however, after figuring out the issue I managed to carry on with the main project and finishing it on time. This did however, lead me into delaying it closer to the target deadline which I managed to get it finished before the deadline however, at least I learnt quite allot of the stuff on Unity even if most of the tutorials didn't help I still managed to find a way round it. Overall, I've pushed my self to the best of my ability to create a fully functioning game and to show what I'm capable of doing.

 

• Management - How well managed was your time? How did this impact your final piece?

My management time was perfect as I managed to get everything done before the target deadline even when re doing my whole game but still managing to fix it at the end. Luckily for me I was making a game unlike most of the other people are doing film where the whole corona situations has impacted them but not me. Making the game isn't easy anyways. The only small thing that kind of impacted me was in fact the whole finding the tutorials on YouTube because, most of the time I couldn't find a specific video. Overall, this was all well maintained throughout the whole 5 months.

 

• Autonomous learning - How did you cope with being self-dependent? What did you learn about yourself? Where do you need to improve? When were you tested? How did you overcome issues by yourself?

Being self-dependent is less pressuring for me as its my own work that I'm producing and no body else's. What I've learnt about this is that you should always push your self even if you're not as experienced because, you're able to learn much faster that way as you're pushing your self further and further to achieve something major for yourself. The only part that really tested me was the whole understanding on how certain mechanics works however, overtime I'm now way more confident than what I was when I started doing Unity. I've managed to overcome these issues by constantly working on my project and also constantly testing certain things on Unity.

 

• Ideas – How did your ideas develop your ideas as you progressed?

I'm amazed to what I've managed to accomplish as I've worked super hard throughout these 5 months at home and during in college and I've spent so much time to try and make the game as perfect as possible and as detail as possible. This was also my second ever major game I managed to create on my own without anyone working on my game however, I was assisted some help with certain mechanics that needed to be sorted. I'll be keeping this game for sure and all this evidence for the future to look back to what I've managed to achieve and also to show evidence to when I apply for a job.

 

• Decision making - Did you make informed decisions as you went along?

Did you change your mind at all? What affected the decisions you made? Were they the right decisions, or in retrospect would you amend what you decided?

Throughout my decision makings, I've made allot of decisions on how the outcome of my game would look like, how it would play and how this could look unique in a way. My decisions were informed in a way as my idea was still to make a sci-fi genre game that will be stealth however, the design was shifting constantly until it looked how I liked it to be with the ideas I would like to show off. The part that affected my decisions was how certain mechanics wouldn't work, how the design I was making changed completely and how the design became more detailed than excepted. These were however, the correct choices I've made as it goes to show how it seems simple but allot of work was put on to make it work.

 

• Pride - are you proud of your work? What will you do with your work now?

I'm amazed to what I've managed to accomplish as I've worked super hard throughout these 5 months at home and in College and I've spent so much time to try and make the game as perfect as possible and as detail as possible same goes to my written work. This was also my second ever major game I managed to create on my own with with additional help with certain mechanics that I couldn't get it to work. I'll be keeping this game for sure and all this evidence for the future to look back to what I've managed to achieve and also to show evidence to when I apply for a job.

 

• Skills - What soft skills have you developed? What hard skills have you developed?

Throughout this project I've managed to develop both soft skills and hard skills. Starting of with soft skills. I've managed to communicate with some people through social media for a helping hand on how to solve certain problems I was having for my game. I used YouTube comment section to communicate with people for help. This has however, helped me allot when it comes to solving a certain problem. Where as with hard skills, I've managed to use Unity, Adobe Photoshop and also adobe premier pro for editing the gameplay. For Adobe Photoshop, I managed to create my self a Main Menu picture for my game. For Adobe Premier pro I managed to create a gameplay video of my game. And lastly Unity where I created the whole game to produce the final project.

 

• Future – What is the next stage, what are your future plans, how has this project altered or affected what you want to do next or in the future?

The changes I'll make towards my mindset for my future projects is to find tutorials before hand and to see if those videos are the one I need and that will work without having to constantly re do most of my creations on Unity. This is so that I don't get frustrated by constantly re doing the work over and over again. What I'll be looking forward the most for my future projects is to show off my skills even further and changing up the genre to a different type of genre game like a adventure type game or first person shooter ect... so that I can learn new skills.

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